#pragma once

#include "Menu.h"

struct MatchData;

class MatchMenu : public Menu
{
public:
	MatchMenu(MenuManager* const i_menuManager);
	
	void Draw() const;
	bool Input(const STL::string& i_input);
	void SetMatch(const MatchData* const i_match)
	{
		m_match = i_match;
	}

private:
	const MatchData* m_match;
};


